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Idle champions of the forgotten realms arkhan
Idle champions of the forgotten realms arkhan





idle champions of the forgotten realms arkhan

It trumps anything that can be gained from getting additional buffs by pushing him back to mid row. But arkhans true power is his fire breath.

idle champions of the forgotten realms arkhan

Also always use Arkhan in the front row, I have seen formations trying to place him in the middle to maximize buffs. So when building your arkhan team you want to look for these specific champions. Both of these Synergize well with other champions that have formation buffs as Arkhans specialization maxes out these bonuses. I'd like to see more choices equal to our current choices.Īrkhan - the strategy with arkhan is to maximize Arkhans specialization, either Bulk up or Usurped power. And way too many champions are useless or very subpar in most teams.

idle champions of the forgotten realms arkhan

What I don't like about the game is how the meta keeps changing, and old choices become obsolete in favor of new choices. To be sure I like the idea that this is how you build a team. So I wanted to make a guide to choosing your damage dealer and how this one choice can pigeon hole you into the choices for the rest of your team. Your choice of top damage dealer strongly influenced the choices made for the rest of your teamĪt Launch with just evergreen champions it was Minsc or Jamilah, then into Year one it was Birdsong or Strix, Now it is Arkhan or Black Viper. However from my experience in game there has always only a meta that is built around one of 2 damage dealers. I've opened a couple tickets, but I didn't even have most of my parties running today because I'm just kind of exhausted of dealing with it all.Been thinking of this the other day ever since Dylan said in stream that the goal of Idle champions is to allow all champions to be useful in a varity of different formations so that no one meta is always used. Honestly y'all, the constant onslaught of crazy bugs lately is just tiring. Without even switching away from my current party, a background party has suddenly lost a champ and moved another champ. wtf? Bring up the party list, and not only is Sentry now unslotted in the other party, but she had been tanking, and now Grimm has switched into her spot and his previous spot is empty. Add a couple more champs, place a few familiars, then look again at seat 4 and suddenly Sentry is showing a grey icon instead. Look for Sentry, but she has a red icon since I'm using her in another party, as it should be. I switch to an unused party and start a new mission. Just now though, was a new level of weird. Also earlier today I started a new mission, and suddenly it brought up the map screen, for a different campaign, with no way of getting back into the adventure view. Earlier today, I look at my party list, and notice that in one of my background parties Orkira had suddenly been benched for no reason. Feels like every time I do anything, something strange happens with my parties of the "am I just losing my mind?" variety. I've been having the weirdest week with this game. What of every effects do you prefer the most? There are more effects from evergreen and event champions else, but leveling up the evergreen champions is cheaper than the event ones, so I have frequently seen Cattie Brie (& Zorbu) and Krull (& Paultin) in campaigns but contributing with low percentages of 'Assault Party Damage' and 'received Scales of Tiamat'.Īt this point, I question if in campaigns where Jarlaxle and Makos are chosen I should contribute with another effects like 'Increase all Champion Damage', 'Reduce all Damage Received', 'Reduce Base Attack Cooldowns' or 'Reduce Ultimate Cooldowns', instead of low percentages of 'Assault Party Damage' and 'received Scales of Tiamat'. Ironically, the most used champions are Jarlaxle and Makos, evergreen champions whose benefits are, respectively, both described behind. The more reasonable ones I had frequently seen so far are 'Assault Party Damage' and 'received Scales of Tiamat', which are very useful because the first one helps players finish the campaign thrice (as maximum) and the second doubles (as maximum) the received amount of scales.







Idle champions of the forgotten realms arkhan